Comic Con NYC 2010
Thanks to my wonderful (non-comic geek) girlfriend for graciously dealing with the throng of comics, animation, science fiction and gaming geeks this past weekend at the NYC Comic Con. I'm disappointed she didn't dress up like Princess Leia but, whatever, you can't have everything! :)
My comments about the con are my personal impressions based on my reasons for attending. In other words, I didn't go to see the latest from any particular studio or company. Instead, I went to see how other amateurs present their work. And I did learn a lot about what materials to have and how to present oneself.
First, the place was PACKED! I had a weekend pass but only attended on Saturday, the day it was sold out. I haven't been in a few years but I don't remember it being that crazy. Second, the layout was superior to previous years. There was a lot more space in the rows and especially near the entrances. Third, the artists alley felt less like an alley! The last time I attended, they stuck the artists up on the mezzanine in ridiculously narrow aisles. Two people couldn't walk side-by-side, it was insane! This time the artists had as much space as the professionals which made it easier to see their work and to talk to them. Fourth, I had an informative conversation regarding submissions with Kasey (sp?), programmer for Animation Block Party. He told me that submission acceptance begins in December and continues through May. And he gave me a helpful piece of advice: do NOT submit an incomplete or rushed film. It will do more harm than good. I had actually heard that once before, from a filmmaker who submitted a work in progress to Sundance, and he said never again. Words for all filmmakers to live by. He also explained the importance of keeping a short film short; it makes it easier to include more films in a program when they're less than 10 minutes and prevents a single film from dominating. Thanks for talking to me, Kasey!
So those are the aspects that I liked. Here's what I didn't like: First, I had expected to get a bag of goodies at the door, or at least a lanyard for the big, thick tag that acted as a ticket. But they ran out of both. Not cool. So I had to rely on my purse into which to stick business cards and other freebies. Second, TOO MANY PEOPLE! Third, fewer model kits and figurines. I don't know why but I really liked seeing that stuff the last time I was there and I deeply missed that aspect.
Overall, I can't honestly say I enjoyed it. My girlfriend was surprised when I told her I wanted to leave after a brief stay. We even handed our badges/tickets to some folks outside, for free. We felt we might as well help others get in and enjoy it since we were leaving.
I doubt I'll attend again unless I have a booth or table space for my own work. But I definitely want to attend the San Diego Con in the near future, just to have the experience.
If I end up showing at a con, I'll let you know!
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