Making a hand drawn animated film is a huge endeavor. There's A LOT of paper involved which can quickly become overwhelming if not properly handled. To maintain one's sanity, I suggest getting organized!
First, I organize by scene. My export from Toon Boom Storyboard Pro is 75 scenes. Each scene that I open in Toon Boom Animate Pro gets its own legal sized folder…:
…that is stapled shut on the sides so nothing falls out:
Second, I create labels for the folders. It's a template containing all of the scene's important information, a helpful quick reference. I then add the specific production name and print for each scene folder:
I have found this to be the best way to keep track of all of the paper associated with each individual scene. The less time I spend looking for the papers I need, the more time I have for creating!
Scenes 1 & 2—Completed!
I was originally going to title this post "FINAL" but it's possible that changes could come later. At this point scenes 1 and 2 are definitely completed sufficiently that I can move on to scene 3.
I originally thought doing scene 2 in Toon Boom Animate Pro would be easy, or at least straightforward. I should know better than to think any of this project will be "easy." Anyway, I struggled a little bit with the t.v. flicker and the glow behind the silhouettes until I realized I had to use the Network function in Animate Pro. At first this was daunting, but once I realized that it was necessary to learn this feature, I watched some tutorials and discovered how important—and easy—it is.
Here's the first five seconds of the film:
I originally thought doing scene 2 in Toon Boom Animate Pro would be easy, or at least straightforward. I should know better than to think any of this project will be "easy." Anyway, I struggled a little bit with the t.v. flicker and the glow behind the silhouettes until I realized I had to use the Network function in Animate Pro. At first this was daunting, but once I realized that it was necessary to learn this feature, I watched some tutorials and discovered how important—and easy—it is.
Here's the first five seconds of the film:
Scene 2 Animation
This clip is described as the "animation," as opposed to "final," because the animation is the one part of this scene that's complete. There still remain some missing elements: I haven't yet figured out how to correctly sync sound in Animate Pro (I may have to do the final sound in After Effects or Final Cut Pro, not sure yet, although I'd prefer to do it all in Animate Pro), the background is missing and I'm considering putting highlights on the edges of the silhouettes.
But I got the animation done! Here it is:
But I got the animation done! Here it is:
Figuring Out the Timing for Scene 2
Along with the struggle in determining how to draw Scene 2 was the struggle of timing.
Never been my forte.
But I'm determined to figure it out! Here's the proof of my struggle:
Lots of false starts, meanderings and grandiose ideas.
Finally, I—accidentally—stumbled upon the answer: to fill the 84 frames of the scene, I made 17 drawings. The first 16 are exposed on 3's with the final drawing a hold of 36 frames. Done!
Tomorrow: Scene 2's animation.
Never been my forte.
But I'm determined to figure it out! Here's the proof of my struggle:
Lots of false starts, meanderings and grandiose ideas.
Finally, I—accidentally—stumbled upon the answer: to fill the 84 frames of the scene, I made 17 drawings. The first 16 are exposed on 3's with the final drawing a hold of 36 frames. Done!
Tomorrow: Scene 2's animation.
43 Pages of Mistakes
Woo hoo, I'm done with the animatic, now it's time for one of my favorite parts…ANIMATING! (My other favorite part of the filmmaking process is developing the idea. The animatic and designing parts I could do without.)
So I exported the animatic from Toon Boom Storyboard Pro using the "To Animate…" option. This slices the single animatic into its individual scenes. Each scene can then be opened in Toon Boom Animate Pro.
I started with Scene 2 since it's the first with actual animation (Scene 1 is black with sound and music) and, like I said, I wanted to get to ANIMATING!
It's such a thrill for me to sit at my wood animation table with my metal animation disk, Acme-punched paper and a sharp pencil. I immediately dove into Scene 2…and immediately ran into problems! I made one major mistake that I'll share with you to hopefully prevent you from doing the same.
My big mistake was: IGNORING MY ANIMATIC! OK, I didn't completely ignore it but I didn't follow it explicitly either. I quickly forgot that I spent TWO YEARS working on the animatic, ensuring that it "worked." The point of that time and effort was to make the animation process easier.
But when I sat down to draw, I decided that not enough was happening in the animatic and I started to make DRASTIC changes! What came of all of those changes? See below:
Those are piles of animation bond paper and tracing vellum with drawings and spacing charts on them. Forty-three pages of rejections, to be exact. For about one week (ONE WEEK?!) I struggled with lips and noses and positions.
Finally, while taking a break (I now try to take 10-15 minute breaks after every 90 minutes of work to stay fresh), I realized that I had strayed from the original layouts established by the animatic. Why was I trying to reinvent everything?! I already did that…FOR TWO YEARS! All of the "figuring out" was done during the animatic process; not it's time to PRODUCE!
After that epiphany (I'm always having epiphanies…because I'm always forgetting important lessons!), I printed out a frame from Scene 2 and followed it as a model. Once I did that, Scene 2 was completed within a few hours! Lesson learned—follow the animatic!
Tomorrow: figuring out the timing.
So I exported the animatic from Toon Boom Storyboard Pro using the "To Animate…" option. This slices the single animatic into its individual scenes. Each scene can then be opened in Toon Boom Animate Pro.
I started with Scene 2 since it's the first with actual animation (Scene 1 is black with sound and music) and, like I said, I wanted to get to ANIMATING!
It's such a thrill for me to sit at my wood animation table with my metal animation disk, Acme-punched paper and a sharp pencil. I immediately dove into Scene 2…and immediately ran into problems! I made one major mistake that I'll share with you to hopefully prevent you from doing the same.
My big mistake was: IGNORING MY ANIMATIC! OK, I didn't completely ignore it but I didn't follow it explicitly either. I quickly forgot that I spent TWO YEARS working on the animatic, ensuring that it "worked." The point of that time and effort was to make the animation process easier.
But when I sat down to draw, I decided that not enough was happening in the animatic and I started to make DRASTIC changes! What came of all of those changes? See below:
Those are piles of animation bond paper and tracing vellum with drawings and spacing charts on them. Forty-three pages of rejections, to be exact. For about one week (ONE WEEK?!) I struggled with lips and noses and positions.
Finally, while taking a break (I now try to take 10-15 minute breaks after every 90 minutes of work to stay fresh), I realized that I had strayed from the original layouts established by the animatic. Why was I trying to reinvent everything?! I already did that…FOR TWO YEARS! All of the "figuring out" was done during the animatic process; not it's time to PRODUCE!
After that epiphany (I'm always having epiphanies…because I'm always forgetting important lessons!), I printed out a frame from Scene 2 and followed it as a model. Once I did that, Scene 2 was completed within a few hours! Lesson learned—follow the animatic!
Tomorrow: figuring out the timing.
New Equipment!
My one-woman animation studio recently needed an upgrade in equipment.
This is the Epson Perfection 610 scanner that I purchased in Dec. 1999:
It has served me well from the last version of OS 9 through OS X Snow Leopard.
Right now, my animation method of choice is to draw on paper and then scan the drawings. A reliably functioning scanner is essential to my workflow. Unfortunately, Epson decided not to create a specific OS X Lion driver. I was able to get the scanner to work, but it did not allow me the same options it originally did (neither does the new scanner, but I'll get to that later.)
I weighed continuing with the old scanner but decided that Apple could come out with an upgrade to Lion that could potentially render the 610 completely unusable. Then I'd be in trouble.
I decided to replace Ole Reliable with something newer. After some research, I settled on the Epson Perfection V600 Photo:
This is the Epson Perfection 610 scanner that I purchased in Dec. 1999:
It has served me well from the last version of OS 9 through OS X Snow Leopard.
Right now, my animation method of choice is to draw on paper and then scan the drawings. A reliably functioning scanner is essential to my workflow. Unfortunately, Epson decided not to create a specific OS X Lion driver. I was able to get the scanner to work, but it did not allow me the same options it originally did (neither does the new scanner, but I'll get to that later.)
I weighed continuing with the old scanner but decided that Apple could come out with an upgrade to Lion that could potentially render the 610 completely unusable. Then I'd be in trouble.
I decided to replace Ole Reliable with something newer. After some research, I settled on the Epson Perfection V600 Photo:
Isn't she beautiful? It was affordable, scans slides, scans text and makes pdfs and is the more modern black instead of the old school beige. Me likey!
Just one complaint and it's more about my computer skills than the scanner itself: although the V600 has a TWAIN driver that allows me to scan straight into Toon Boom Animate Pro (although I can't rotate and clean up the drawings the way I'd like to), at this writing I'm only able to access the Epson scanner options via Animate Pro. So if I'm not scanning into Animate Pro, I can't access the Professional Options (TWAIN driver options) that allow me to, among other things, save my scanner settings. I said it's a matter of my computer skills because it's probably possible but I have yet to figure it out.
So if you need a new scanner, consider the Epson Perfection V600 Photo.
Tomorrow: some photos of test drawings from Scene 2.
ToonBoom Animate Pro!
First, Happy Belated New Year!
I can't believe I haven't posted since late December. Expect more consistent and better posts in 2012!
Second, I know I promised head anatomy in my last post. I did start creating it and decided that it was an unnecessary step. I'm on a tight deadline—completion by July 1, 2012—so there's no time for anything that's not absolutely necessary.
Instead, I've started learning ToonBoom's Animate Pro. I'm excited about learning this program now that I've moved on from ToonBoom's Storyboard Pro to the next step, animating.
My original approach was to skip to the specific sections in the user guide that I could use for my film. This shortcut approach soon became impossible. The user guide is over 800 pages for a reason! This is a robust program whose depth is worth learning. By switching to the time-consuming-but-with-depth approach, I've discovered a possible time-saving feature: True 3D space.
With this feature, the two rooms in my film in which all of the action occurs—the bedroom and the bathroom—can be created in 3D and manipulated on 3 axes! This feature will save me time; I create the rooms in their entirety ONCE then use them from any angle.
As I learn the program, I'll post the results along with any tips and tricks I come across.
Main Character Designs—Version 1
FINALLY got some working character designs completed for Honey and Luthor:
Next post: Honey and Luthor's head anatomy!
Next post: Honey and Luthor's head anatomy!
Proactive!
I just sent a copy of my film "Calls of the Wild" to the NW Animation Festival in Portland, OR.
This seems to be one of the few festivals that has no restrictions on the films that are submitted (any length, completed any year, online availability, etc.) It feels like a pure film festival, one unconcerned with premiering and being "the first." Hopefully, their only interest is to shown great animation.
Here's hoping I get selected!
This seems to be one of the few festivals that has no restrictions on the films that are submitted (any length, completed any year, online availability, etc.) It feels like a pure film festival, one unconcerned with premiering and being "the first." Hopefully, their only interest is to shown great animation.
Here's hoping I get selected!
Final Animatic—DONE!
My holiday weekend push helped complete this phase of the film. I decided to not make more of the planned changes. I'm at a point where I feel that completing the project is more important than trying to make it great. Instead, it will as good as I can make it at this time and the next one will be better and the one after that better than its predecessor.
Here's the final animatic:
Next steps: design (characters, environments and props) and voice recording.
Here's the final animatic:
Next steps: design (characters, environments and props) and voice recording.
Final Animatic—Replacement Scene 2
Keeping it moving with more of the replacement scene of Luthor reacting to being smacked in the face by an unidentified object:
Final animatic is now 53% complete!
Final animatic is now 53% complete!
Final Animatic—Revised Scene
This scene not only differs from its predecessor in content but also in emotion.
In the original version's scenes, Luthor is frightened by the unknown objects from the drawer:
In this new version, Luthor's reacting to being smacked in the eye by an unknown object. He tumbles across the bed in pain, a reaction that I think is more natural…and funnier!
Is the new version funnier? Tell me what you think!
This completes 35% of the final animatic. Progress continues!
In the original version's scenes, Luthor is frightened by the unknown objects from the drawer:
In this new version, Luthor's reacting to being smacked in the eye by an unknown object. He tumbles across the bed in pain, a reaction that I think is more natural…and funnier!
Is the new version funnier? Tell me what you think!
This completes 35% of the final animatic. Progress continues!
Final Animatic—Replacement Scene
This scene replaces the previous of Honey brushing her teeth. I decided the combination of the noise of the shower and the song logically drown out Luthor's shouts.
Why Artists Should Love This "New" Economy
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| A Bamun artisan at work in Foumban, West Province, Cameroon. 2004. |
Even before the economic downturn, I was beginning to feel that—especially with the existence of the internet—the days of working in a factory or a cubicle were either decreasing or coming to an end. I couldn't articulate it but this post by James Shelley sums it up.
Ultimately, we all need to change our thinking, our attitude and our actions. We're no longer in the '50's nor the '80's; it's a new time with new rules that benefit those of us who aren't afraid to go out there and make our own way.
Also read these comments from columnist Thomas Friedman. Words to live by.
What is the "extra" that you bring to your work?
Final Animatic—New Opening Scene II
Below is the new opening of the animatic that follows the storyboard thumbnails from this post:
I am REALLY liking this new opening! There's an economy of storytelling of which I'm proud (although I am second-guessing that all of this takes place in a mere 52 seconds. Am I rushing it?) Do you think these new scenes work or that they are better than the first version? Leave your comments! Thanks!
I am REALLY liking this new opening! There's an economy of storytelling of which I'm proud (although I am second-guessing that all of this takes place in a mere 52 seconds. Am I rushing it?) Do you think these new scenes work or that they are better than the first version? Leave your comments! Thanks!
106 Excuses That Prevent You From Ever Becoming Great
I just saw this and HAD to share it! I'm even borrowing the perfect photo from the post. It was written by Tommy Walker—online marketing strategist and principal at Tommy.ismy.name—as a guest post on the blog of Chris Brogan, a consultant on the future of business communications and social software technologies. A mere glance at this list took me back to the bad old days of 1991 (when I graduated from college) through to 2007 (when I began to learn that I had the power to live the life I've always wanted.) That's about 16 years of excuses, self-sabotage, a lack of self-confidence and a lack of guiding principles. Don't make the mistakes I did by falling victim to the excuses listed in this post! You can achieve anything you want to achieve by picturing it, believing that you currently possess it and working hard to acquire it.
Read this list carefully and consider, "When have I used these excuses?"
Opening Scene Thumbnails II
I'm convinced that my recent meditating and studying of the conscious and subconscious is helping both my day job AND this project!
Example: last night I was still struggling with this new opening scene. I decided that the thumbnails I posted yesterday were not going to work in silhouette. I needed a new solution.
I paced around the apartment consciously thinking about the problem. Soon after, I meditated for 10 minutes then went to bed.
Within 10 minutes of getting into bed, a solution popped into my head! It was the result (I firmly believe) of my subconscious mulling over the problem. The beauty of this new solution is that it satisfies all of my criteria…plus solves some other problems: it reads clearly, it allows for me to keep the credits on the t.v. (which I really like), it clearly sets up Luthor on the edge of the bed, it provides a reason for the lights being on in the room which means I don't have to figure out how to make the room look dark.
The hopefully LAST thumbnails for the new opening:
Would you like to see these thumbnails in animatic form?
Opening Scene Thumbnails
Honey and Luthor are kissing in extreme closeup. Honey moves out of frame, leaving Luthor behind. In the next scene, she enters the bathroom then we pan to Luthor sitting on the edge of a bed. The visual/storytelling problem: is it clear to the audience that Honey and Luthor originated on the edge of the bed in the prior kissing scene OR is it necessary, for clarity, to show the audience the environment of the characters and their physical relationship to each other?
I made an executive decision! I decided that, indeed, the audience needs to see—before Honey moves to the bathroom—that she and Luthor are kissing in a dimly lit bedroom, on the edge of the bed.
Below are some thumbnails/gesture drawings I used to develop this new scene:
Next post: this new scene in the animatic!
I made an executive decision! I decided that, indeed, the audience needs to see—before Honey moves to the bathroom—that she and Luthor are kissing in a dimly lit bedroom, on the edge of the bed.
Below are some thumbnails/gesture drawings I used to develop this new scene:
Next post: this new scene in the animatic!
Final Animatic—New Opening Scene
I have officially started the final animatic. This will be the last "rough draft" of the film before I start the really good part…animating!
Below is the new opening scene. As I said yesterday, it's shorter than the first version which gets the story started sooner & grabs and holds the audience's attention faster.
Should I change the opening to this new version or keep the original?
FINAL Animatic Has Begun!
Thanks for your patience as I took a break from this project. It was helpful to not think about it purposely; by doing so, I ended up thinking about it unintentionally and coming up with some great improvements!
The first change will be the opening. I—and others—really liked the original opening. It was, however, a bit too long; I was showing too much unnecessary information before getting to the important part, the characters.
My next post will be a video of the much-simplified opening. I think it's better because it immediately puts the audience into the story. Here's a screenshot from the new opening:
The first change will be the opening. I—and others—really liked the original opening. It was, however, a bit too long; I was showing too much unnecessary information before getting to the important part, the characters.
My next post will be a video of the much-simplified opening. I think it's better because it immediately puts the audience into the story. Here's a screenshot from the new opening:
Version 1 Animatic Feedback
This two-week hiatus from the film has been beneficial in a lot of ways. First, I'm back to exercising. Independent animator M dot Strange posted on is blog the importance of not letting your fitness go while working on your film. I see his point and am working towards balancing the project and exercising.
Second, I've allowed my brain to randomly think of improvements for the film. I already have several pages of notes of changes in addition to the feedback I've gotten from friends & strangers. Here's some of the feedback:
1. The film moves well but could be a little overlong at 5:13 minutes.
2. Some of the camera moves are overdone and draw attention to themselves.
3. Honey shaving in the bathroom is too unlikely. It would be better to have her in the shower shaving.
All of this is helpful feedback so thanks to all who took time out to get back to me!
I'm currently working on the character designs and will post those once they're completed.
Second, I've allowed my brain to randomly think of improvements for the film. I already have several pages of notes of changes in addition to the feedback I've gotten from friends & strangers. Here's some of the feedback:
1. The film moves well but could be a little overlong at 5:13 minutes.
2. Some of the camera moves are overdone and draw attention to themselves.
3. Honey shaving in the bathroom is too unlikely. It would be better to have her in the shower shaving.
All of this is helpful feedback so thanks to all who took time out to get back to me!
I'm currently working on the character designs and will post those once they're completed.
Animatic Version One—Completed!
I set the deadline for Monday, Sept. 5, 2011 for this animatic…and I made it! The sense of accomplishment is HUGE. I didn't realize how heavy the self-created pressure was until I completed this animatic. With a combination of realistic goals and taking massive action, I was able to complete this stage.
Below is the animatic. NOTE: it's (mildly) NSFW.
PLEASE post your suggestions, comments and feedback. Any and all comments are welcome. Thanks and enjoy!
Below is the animatic. NOTE: it's (mildly) NSFW.
PLEASE post your suggestions, comments and feedback. Any and all comments are welcome. Thanks and enjoy!
Latest Animatic Segment—Angry Toys!
This may well be my favorite moment in the film:
I'm 78% done with the animatic! We're gettin' reallll close!
I'm 78% done with the animatic! We're gettin' reallll close!
Latest Animatic Segment—Luthor's Realization
Sorry, I promised some more scenes over a week ago!
Here it is:
Here it is:
Clean Animatic 69% Done!
With a new-found intensity, I'm now 69% done with the clean animatic. By the end of day on Sat. 8/13, I intend to be ONE WEEK ahead of schedule to complete this by Aug. 31.
It's too late tonight for me to make a video of some of the new scenes but I'll get that to you soon.
It's too late tonight for me to make a video of some of the new scenes but I'll get that to you soon.
Latest Animatic Segment—Luthor Laughs at His Joint
Making progress! Completing these scenes means "Adult Toy Story's" clean animatic is now 60% done! Per my schedule of work quotas, I'm one day behind for my schedule to complete this animatic by August 31. I don't care WHAT it takes, this animatic WILL be done by that day!
Artistic Anatomy Part 3: Brow & Forehead Planes
We learned the bones of the front of the skull. We learned the muscles of the brow and forehead. The final aspect to learn is the planes.
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| Full Asaro original model head. |
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| Booklet that comes with purchase of Asaro original model. |
Onward to the planes. Here's a closeup of the model's brow & forehead planes:
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| Closeup of Asaro head's brow & forehead planes. |
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| Brow & forehead planes colorized for emphasis. |
Notice how they conform to the curves and landmarks we studied on the skull. If you project the angular planes onto the curved skull, it would look something like this:
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| Corresponding area of planes on skull. |
See how clear this is when you put all of the elements together!
A quick review:
Bones
Muscles
Planes
Hopefully I'm making this information clearer for you and not confusing! Keep in mind that I'm NOT an expert in this area, but simply learning as you are while hopefully providing some insights I've picked up along the way.
Next: the eye & nose muscles.
Artistic Anatomy Part 2: Brow & Forehead Muscles
Now that we know the bones of the front of the skull, let's learn some muscles!
First, a quote from Andrew Loomis's Drawing the Head and Hands, p. 45 (a book I highly recommend. Downloadable pdf's of all of Loomis's books can be found here.)—"I do not see any material advantage to the artist in knowing the names of all the muscles and bones of the head, but it is of great importance to him to know where they are, where they attach and what they do."
I couldn't disagree more! If it's important to know where they are, where they attach and what they do, then you need to know what to call them. Muscle names often reveal information about where they are, where they attach and what they do so knowing their names is hugely beneficial.
Second, an awesome online resource for facial anatomy and expressions is Victoria Contreras Flores's ARTNATOMY/ARTNATOMIA (Spain, 2005) at www.artnatomia.net. This site is hugely helpful; it allows you to see the results of the contracting of each muscle. You MUST check it out!
The two muscles for this lesson, with accompanying images, are:
Corrugator
L. rugare—to wrinkle
origin: inner part of superciliary arch
insertion: medial skin of the brow
action: pulls skin of the eyebrows together causing vertical wrinkles on the forehead
First, a quote from Andrew Loomis's Drawing the Head and Hands, p. 45 (a book I highly recommend. Downloadable pdf's of all of Loomis's books can be found here.)—"I do not see any material advantage to the artist in knowing the names of all the muscles and bones of the head, but it is of great importance to him to know where they are, where they attach and what they do."
I couldn't disagree more! If it's important to know where they are, where they attach and what they do, then you need to know what to call them. Muscle names often reveal information about where they are, where they attach and what they do so knowing their names is hugely beneficial.
Second, an awesome online resource for facial anatomy and expressions is Victoria Contreras Flores's ARTNATOMY/ARTNATOMIA (Spain, 2005) at www.artnatomia.net. This site is hugely helpful; it allows you to see the results of the contracting of each muscle. You MUST check it out!
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The two muscles for this lesson, with accompanying images, are:
Corrugator
L. rugare—to wrinkle
origin: inner part of superciliary arch
insertion: medial skin of the brow
action: pulls skin of the eyebrows together causing vertical wrinkles on the forehead
Frontalis (Epicranius, frontal belly)
G. —epi, upon + kranion, skull
origin: cranial aponeurosis [a flat sheet or ribbon of tendonlike material that anchors a muscle or connects it with the part that the muscle moves]
insertion: skin of the brow
action: pulls skin of the eyebrows up, skin of the forehead down creating horizontal wrinkles across the forehead
Here's a page from Scott McCloud's "Making Comics" (highly recommended) that describes the corrugator, the frontalis and all of the other important expression-making muscles. I've colorized the two muscles on this page as I did on the skulls:
Once you've learned these two muscles you'll be ready for the next lesson: planes of the forehead.
Is this information making sense? Do you find it helpful? Would you like to add to it or ask a question? Please post your comments!
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| Page from Scott McCloud's "Making Comics." |
Once you've learned these two muscles you'll be ready for the next lesson: planes of the forehead.
Is this information making sense? Do you find it helpful? Would you like to add to it or ask a question? Please post your comments!
Artistic Anatomy Part 1: Frontal Skull Bones
Hopefully convinced you that in order to understand the planes of the head we need to first understand the skull then the muscles.
Here's a front view of the skull with the bones labelled:
Note: the best way to distinguish yourself from other artists is to have a solid command of artistic anatomy (a goal I'm still working towards!) To that end, investing in a replica skeleton (the skull of mine is in the photo above) would greatly contribute to your learning. You can't touch nor examine closely a photo or illustration especially since most from the internet are low resolution. This is the skeleton I bought in 1997 for $349 from Evolution in New York City (notice that it's now $269; I paid $80 more and had to physically drag it home on the commuter train!) Despite not using the skeleton as consistently as I should have all these years, I guarantee that studying anatomy is infinitely easier by having a model to look and touch. See the bones in 3D makes them easier to understand and communicate on a 2D surface.
Back to the skull: as you do daily drawings of the front of the skull, memorize the names and locations of the individual bones. We'll start to build on that knowledge in the next post: muscles of the brow and forehead.
Would this post have been better in some way? Do you feel you're learning anything? Post a comment!
Until next time, happy drawing/studying!
Here's a front view of the skull with the bones labelled:
Note: the best way to distinguish yourself from other artists is to have a solid command of artistic anatomy (a goal I'm still working towards!) To that end, investing in a replica skeleton (the skull of mine is in the photo above) would greatly contribute to your learning. You can't touch nor examine closely a photo or illustration especially since most from the internet are low resolution. This is the skeleton I bought in 1997 for $349 from Evolution in New York City (notice that it's now $269; I paid $80 more and had to physically drag it home on the commuter train!) Despite not using the skeleton as consistently as I should have all these years, I guarantee that studying anatomy is infinitely easier by having a model to look and touch. See the bones in 3D makes them easier to understand and communicate on a 2D surface.
Back to the skull: as you do daily drawings of the front of the skull, memorize the names and locations of the individual bones. We'll start to build on that knowledge in the next post: muscles of the brow and forehead.
Would this post have been better in some way? Do you feel you're learning anything? Post a comment!
Until next time, happy drawing/studying!
The BIG SECRET Revealed!
So here's the big secret: you canNOT understand the planes of the head until you throughly understand the skull and facial muscles.
Not a big revelation?
Then why are so many amateur artists online venting their frustrations and confusion about not understanding the planes of the head? They, like me, approached this topic incorrectly: we separated the planes from the skull and muscles. This separation abstracted the knowledge; the planes ended up having no relationship to a real human head and became impossible to remember. On the other hand, when studying the planes while keeping the skull and muscles in mind, they suddenly made complete sense!
I searched numerous sources for this skull–muscle–planes connection—Reilly, Fixler, Loomis, Vilppu, Bridgman and the Famous Artists Course—but found nothing that clearly explained to me how all of the elements worked together.
Finally, I stumbled upon Jeff Jackson's blog, the first clear explanation I could find. Here he diagrams the skull, muscles and planes; his step-by-step instructional PDF on drawing the planes is also helpful and I recommend that you download both.
Following Jackson's example, I decided to break down every step of this topic into even smaller, more manageable steps. This method is helping me and I'm confident it will help you.
Next post: learning the bones of the front of skull.
Would you like to see improvements in these lessons? Tell me about it by posting a comment!
Not a big revelation?
Then why are so many amateur artists online venting their frustrations and confusion about not understanding the planes of the head? They, like me, approached this topic incorrectly: we separated the planes from the skull and muscles. This separation abstracted the knowledge; the planes ended up having no relationship to a real human head and became impossible to remember. On the other hand, when studying the planes while keeping the skull and muscles in mind, they suddenly made complete sense!
I searched numerous sources for this skull–muscle–planes connection—Reilly, Fixler, Loomis, Vilppu, Bridgman and the Famous Artists Course—but found nothing that clearly explained to me how all of the elements worked together.
Finally, I stumbled upon Jeff Jackson's blog, the first clear explanation I could find. Here he diagrams the skull, muscles and planes; his step-by-step instructional PDF on drawing the planes is also helpful and I recommend that you download both.
Following Jackson's example, I decided to break down every step of this topic into even smaller, more manageable steps. This method is helping me and I'm confident it will help you.
Next post: learning the bones of the front of skull.
Would you like to see improvements in these lessons? Tell me about it by posting a comment!
More Planes of the Head…PLUS!
Learning the planes of the head is hard.
I'll make it easy!
Follow my upcoming series of posts and you'll learn not only the planes of the head but about artistic anatomy, too!
I'll also tell you THE BIG SECRET to learning and understanding the planes of the head.
That will be revealed tomorrow!
The Brain & Caricatures
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| Photo: Joshua Anderson; caricature: Court Jones |
I just read a fascinating article in Wired magazine about how the human brain recognizes faces and, by extension, caricatures. There are some helpful bits about how and why caricatures appeal and why we're able to recognize the subjects. Read the article here.
Progress continues!
Below are the latest, new scenes:
The progress chart has been updated, too! I'm now 56% completed with the clean animatic.
How's your project coming?
Latest Animatic—071111
Here's the latest. At this point, a couple of things towards the end need some minor tweaks but aside from that, I think it's good to go!
Clean Animatic—Scenes 1-32
Based on the feedback I received from my Muse (thanks, sweetie!) I revised the Luthor-reacts-to-sound segment. It was suggested to me that Luthor's reaction to the sound (the animatic in this previous post) was too extreme. I was thankful for that input because now, looking at it again, the reaction does seem extreme (or is it just really cartoony?) A new Luthor reaction is below:
Clean Animatic Progress—47% Done!
Updated the progress chart at left to the 47% mark.
I've set a new goal of SUNDAY, JULY 31, 2011 to complete this clean animatic. I'm confident the goal can be met.
Tomorrow I'll post the animatic to date!
I've set a new goal of SUNDAY, JULY 31, 2011 to complete this clean animatic. I'm confident the goal can be met.
Tomorrow I'll post the animatic to date!
LPPM, P.C.—Hug Your Cat Day Cartoon
This one came easily, like the Earth Day cartoon.
Thumbnails:
For the final, I decided to forego the dog paw "fingers" holding the memo. I just wasn't convinced that it would read as a dog's paws holding the paper. Better to remove it than to confuse or miscommunicate!
Final:
Clean Animatic—Scene 6
It's been awhile but I HAVE been working on the film! In fact, as of this evening, I have completed 22% of the clean animatic (with some exceptions regarding the sound effects and temp music.) I always enjoy updating my progress chart. :)
Here's a scene I spent a lot of time getting right. I wanted it to be playful and fun. I'm OK if the full playfulness doesn't come through in the animatic; I'll have it there in the final animation. For now I just wanted to convey the intensity of the moment. Should it be done differently?
Here's a scene I spent a lot of time getting right. I wanted it to be playful and fun. I'm OK if the full playfulness doesn't come through in the animatic; I'll have it there in the final animation. For now I just wanted to convey the intensity of the moment. Should it be done differently?
LPPM, P.C.—Blame Someone Else Day Cartoon
Labrador, Portie, Poodle & Mutt, Attorneys at Law—Earth Day Cartoon
Here are the thumbnail and final for the LPPM, P.C. Earth Day cartoon. This one was very quick and easy. First, I knew exactly what I wanted—the popular image for earth day are hands holding an earth. So it wasn't hard to make the leap from that to a paw and a hand. Also, I like the image of other species participating in Earth Day. It's their planet, too!
Second, I knew I could get a stock illustration and then draw a quick paw.
Voila!
Second, I knew I could get a stock illustration and then draw a quick paw.
Voila!
| Thumbnail |
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| Final (stock illustration combined with custom illustration.) |
Toon Boom Storyboard Pro Clean Animatic—Scene 6
First, I'm now calling this version of my animatic "clean" instead of "final." I changed the name simply because I realized that it's technically not the final version of the animatic. This is a cleaner version of the rough animatic I completed for my viewing only. Now I'm working on neater version that will be good enough to show other people in order to get feedback. The final version will be the one that includes any changes made based on the feedback I get.
Second, I am pleased to present scene 6! I have now completed 7% of the clean animatic (I've updated the chart at right.) I'm becoming increasingly adept at using Toon Boom Storyboard Pro 2 and the Bamboo tablet; so much so that I've stopped missing pencil and paper, at least for the animatic step. Tell me what you think of the video, thanks!
Second, I am pleased to present scene 6! I have now completed 7% of the clean animatic (I've updated the chart at right.) I'm becoming increasingly adept at using Toon Boom Storyboard Pro 2 and the Bamboo tablet; so much so that I've stopped missing pencil and paper, at least for the animatic step. Tell me what you think of the video, thanks!
Final Animatic—Scene 5 Pan
Using Storyboard Pro 2, a Wacom Bamboo tablet and a Blue Microphones Snowflake mic, I completed scene 5 of my final animatic. This scene is a pan from the opening credits, up the wall of a building to a window which introduces us to our main characters, Honey and Luthor.
The music is temporary but the sound effects are, at this point, for the final version. The hand hitting the window sound was recorded by me the microphone. I just plugged the mic into my laptop via its USB connector, held it near a window and smacked my hand against the window. Voila, a sound effect is born!
The music is temporary but the sound effects are, at this point, for the final version. The hand hitting the window sound was recorded by me the microphone. I just plugged the mic into my laptop via its USB connector, held it near a window and smacked my hand against the window. Voila, a sound effect is born!
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